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Half life 1 mods
Half life 1 mods





half life 1 mods

  • tas_autostrafe_backpedaldir (0 - 7) - sets which movement direction (key) to use for backpedalling.
  • tas_autostrafe_grounddir (0 - 7) - same as above, for the ground strafing.
  • tas_autostrafe_airdir (0 - 7) - sets the way of strafing in the air.
  • tas_perfectstrafe_movetype (0 | 1 | 2) - 0 - optimal angle (maximize the speed), 1 - maximal angle, 2 - backpedalling.
  • tas_perfectstrafe_autojump - if set to 1, you will automatically jump when your speed is such as that airaccelerating is faster than ground accelerating.
  • tas_perfectstrafe_maxspeed - set this to the same value as sv_maxspeed.
  • tas_perfectstrafe_friction - set this to the same value as sv_friction.
  • tas_perfectstrafe_accel - set this to the same value as sv_accelerate.
  • half life 1 mods

  • tas_perfectstrafe_airaccel - set this to the same value as sv_airaccelerate.
  • TAS Mod 1.4 and lower documentation Console variables You can look at an example script here ( TASmod 2.0 version). This needs to be done due to a quirk in GoldSource that delays the user messages for whatever reason.

    half life 1 mods

    When writing a TAS script, make sure to start it with pause, then set up cvars and host_framerate, then insert 4 waits and another pause (you might need more waits, but that has never happened yet and either way it's not too bad if the situation does indeed happen).

  • Automatic ducktapping, works like duckroll, but only when you're on the ground!.
  • Perfect strafing for the optimal speed gain!.
  • 9 In development - TAS Mod 2.0 documentation.






  • Half life 1 mods